Omnissiah's Chosen:
The Omnissiah's Chosen is the name given to a contingent of unchaptered Space Marines serving within the Adeptus Mechanicum Explorator Expedition forces. They do not follow the doctrines of the codex astartes laid out by Roboute Guilliman and owe no fealty to the Imperium of Man other than complying with the decrees and agreements of the Adeptus Mechanicus.
Chapter history:
The Omnissiah's Chosen history is closely linked with the Moirae exiles of the Iron Hands (and the formation of the Son's of Medusa chapter).
See: Son's of Medusa - http://warhammer40k.wikia.com/wiki/Sons_of_Medusa
Contrary to the beliefs of the High Lords of Terra, the Moirae Schism created several factions within the Mechanicum and Iron Hand exiles.
Another interpretation of the Moirae Tech-creed includes reference to the discovery of a functioning STC database and the return to a glorious technological age. In this division of the Tech-creed, it is believed that the Eccleisarchy do not succeed in overthrowing the Priesthood of Mars. Rather, the 'fusion' or 'new age' is believed to prophesize the entirety of mankind witnessing the glory of the God-Emporer and Omnissiah in his truest and purest form - and worshipping him rightly as The Machine God.
The discovery of several STC data shards based on calculations put forth by the Moiraen mystics meant that the possibility could not be ignored. However, even this more favourable interpretation of the Moirae Tech-creed is not officially acknowledged by the Priesthood of Mars and not permitted on Mars or any other Forgeworld.
Followers of this ideology are only allowed to continue their analysis of the Astronomicon beacon attached to sanctioned Explorator Expeditions; and even before the founding of the Sons of Medusa, many of the Moirae exile Iron Hands had re-found their righteous purpose serving with these Explorator forces.
The Omnissiah's Chosen continue the traditions of the Iron Hands chapter. Aided by the Adeptus Mechanicus, they recruit from the lost Imperial worlds the Explorator Expedition visits, and from the Skittari military forces of the Explorator forge ship.
Of all the chapters of Space Marines, it is only the Sons of Medusa with which the Omnissiah's Chosen have limited dealings. Almost without exception, the Omnissiah's Chosen only leave the Mechanicum Forge ships when their military prowess is called upon by the Arch Magos Explorator. As such, their very existence is remains largely unknown and undocumented by the Imperium of Man.
-----------------------------------------------------------------------------------------------------------------------------------------------
The Omnissiah's Chosen do not represent a full chapter - at best they number a little more than acompany in the largest of the Explorator Expiditions. They are, however, very well equipped and supported by auxiliary units such as Skittari and servitors. A detachment of Omnissiah's Chosen follows the Codex: Space Marines (with Iron Hands chapter tactics) with the following exceptions:
- No Terminator squads (This is tradition passed down from the Clans which did not maintain 1st companies. Terminator armour was bestowed upon Veteran Sergeants only).
- No limit on number of Techmarines
- No limit of Relics of the Armoury (even if a Master of the Forge is not included in the detachment)
Additionally, the following units are available to the Omnissiah's Chosen:
- Tactical Squad with dedicated dreadnought
- Tech Priest / Skitarri Auxillia Support Units
- Techmarine Servitor Crews
- Grav Rhinos
It is not intended for use with the Clan Raukaan supplement.
-----------------------------------------------------------------------------------------------------------------------------------------------
Arch Magos Explorator (Librarian) - 100 points
WS 5 | BS 4 | S 4 | T 4 | W 2 | I 4 | A 2 | Ld 10 | Sv 3+
Special rules:
Chapter Tactics (IWND 6+ & FNP 6+), Mechanicum Psyker *, Blessing of the Omnissiah
Wargear:
Powered Armour, Psychic hood, Power Axe, Flamer, Bolt Pistol, Krak & Frag grenades, Cortex controller
* Mechanicum Psyker (Psyker level 2):
- Awaken Machine Spirit (Primaris) - as per Enginseer special rule. <Blessing, Warp charge 1>
- Opus Machina - Friendly Vehicles (and Walkers) within 12" add +1 to their IWND power. Vehicles (and Walkers) that do not have this special rule, gain IWND 6+. Infantry models within 12" add +1 to their FNP rolls however models that do not have this special rule do not gain FNP 6+. <Blessing, Warp charge 1>
- Objuration Mechanicum - as per Telekinesis list power. <Malediction, Warp charge 1>
The Arch Magos may be equipped with an Abeyant +30 points
The Arch Magos may be equipped with any items from the Mechanicum wargear list.
FOC notes:
If the Arch Magos is included in the detachment, Tech Priest Auxillia Support units are counted as TROOP choices. These units cannot fill mandatory troop selection slots.
Abeyant:
Considered in part as a symbol of status as well as a functional tool by many high-ranking Magos of the Mechanicum, an Abeyant is a name given to a general class of hovering conveyances into which the rider's augmetics and life support systems are directly connected through bionic linkage, so that the machine-vehicle becomes an extension of their own body. Often taking the form of either a stylised throne, armoured travel disc or an enclosed scarab-like framework, their principal advantages are that their mag-suspensor fields allow the most war-torn battlefield to be traversed with ease, and their armoured life support chassis greatly improves their user's survivability. - HH3
The Aneyant grants the following special rules to the Arch Magos: Mobile Fortress, Relentless, Move Through Cover, Overshadowing Presence, Electro Hull, Explosive Demise
Armament: Melta Gun +10, Plasma Gun +15, Graviton Gun +15, Plasma Cannon +20, Assault Cannon +20, Graviton Cannon +30, Conversion Beamer +30
Mobile Fortress: The Abeyant confers +2 Wounds and +2 Toughness to the Arch Magos. Additionally it confers a 5+ invulnerable saving throw from the front and side firing arcs; and all close combat attacks. The Arch Magos may fire the Abeyant's mounted weapons instead of his own weapons.
Overshadowing Presence: The Abeyant may only join a unit which consists entirely of models with the Bulky special rule (or larger).
Electro Hull: Each assault phase at Initiative step 10 the Abeyant inflicts one S3 AP- for each enemy model in base to base contact.
Explosive demise: When reduced to 0 wounds, immediately centre a blast marker over Abeyant. All affected models (friend or foe) suffer a S4 AP- hit.
Mechanicum Protectiva:
The Mechanicum Protectiva conveys a 4++ invulnerable save to the model. If the model embarks on a transport, the Mechanicum Protectiva conveys a 5++ invulnerable save to the vehicle instead.
Cortex Controller:
Servitor units within 6" may re-roll failed Mind Lock rolls.
-----------------------------------------------------------------------------------------------------------------------------------------------
Iron Father (Chaplain) - 120 points
WS 5 | BS 4 | S 4 | T 4 | W 2 | I 4 | A 2 | Ld 10 | Sv 2+/5++
Special rules:
Chapter Tactics (IWND 6+ & FNP 6+), Blessing of the Omnissiah, Zealot
Wargear:
Terminator Armour, Mechanicum Axe, Servo-Arm, Bolt Pistol, Krak & Frag grenades, Cortex controller
FOC notes:
If the Iron Father is included in the detachment, Iron Hands Tactical Squads are counted as TROOP choices.
Mechanicum Axe:
The Mechanicum Axe counts as a specialist weapon when used in conjunction with a Servo-Arm.
-----------------------------------------------------------------------------------------------------------------------------------------------
Master of the Forge - 90 points
WS 4 | BS 5 | S 4 | T 4 | W 2 | I 4 | A 2 | Ld 10 | Sv 2+
Special rules:
Chapter Tactics (IWND 6+ & FNP 6+), Blessing of the Omnissiah, Bolster Defences
Wargear:
Artificer Armour, Servo Harness, Bolt Pistol, Krak & Frag grenades, Cortex controller
FOC notes:
If the Master of the Forge is included in the detachment, Dreadnoughts may be chosen to fill HEAVY slots as well as ELITE slots.
-----------------------------------------------------------------------------------------------------------------------------------------------
Techmarine Servitor Crew:
Unit composition: 1 Techmarine & 4-9 Servitors (in any combination)
FOC designation:
If 4 or less upgrades are taken, the unit counts as an Elite selection.
If 5 or more upgrades are taken, the unit counts as a Heavy selection.
Techmarine - WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 1 | Ld 10 | Sv 2+
Servitor - WS 3 | BS 3 | S 3 | T 3 | W 1 | I 3 | A 1 | Ld 8 | Sv 4+
Praetorian Servitor - WS 3 | BS 3 | S 4 | T 4 | W 2 | I 3 | A 1 | Ld 8 | Sv 4+
Techmarine:
Special rules:
Chapter Tactics (FNP 6+), Blessing of the Omnissiah, Bolster Defences
Wargear:
Artificer Armour, Servo Arm, Bolt Pistol, Krak & Frag grenades, Cortex controller
Techmarine may take the following wargear:
Mechanicum Axe +15
Servo Harness +25 (replaces Servo Arm)
Servitor Crew:
Special rules:
Servitor: FNP 6+, Mind Lock
Praetorian Servitor: FNP 6+, Slow and Purposeful, Bulky, Mind Lock
Wargear:
Servitor standard wargear:
Servo Arm (& Rites of the Omnissiah) +0
Servo Tool & Mechandrites (& Rites of the Omnissiah) +0
Servitors may be refitted with the following:
Heavy Bolter +5
Multimelta +5
Plasma Cannon +10
A Servitor Crew consisting of only models equipped with Servo Arms or Servo Tools may upgrade to Deconstructor Protocols at +2 points/model.
Deconstructor Protocols: Attacks against Vehicles, Walkers and Buildings gain Rending special rule.
Praetorian Servitor standard wargear:
Twin-linked Bolt Gun +0
Sniper Rifle +0
Praetorian Servitors may be refitted with the following:
Flamer +5
Heavy Flamer +10
Heavy Bolter +10
Multimelta +10
Plasma Cannon +20
Las Cannon +20
Dedicated transport:
A Servitor Crew may take a Rhino or Termite as a dedicated transport.
-----------------------------------------------------------------------------------------------------------------------------------------------
Tech Priest Auxilla Support Unit - 80 points
Unit composition: 1 Tech Priest & 9 Skittari Tech Guard
FOC designation:
The Tech Priest Auxilla Support unit counts as an Elite selection.
Tech Mystic- WS 3 | BS 3 | S 3 | T 3 | W 1 | I 3 | A 1 | Ld 10 | Sv 3+
Skitarri - WS 3 | BS 3 | S 3 | T 3 | W 1 | I 3 | A 1 | Ld 8 | Sv 5+
Skitarri Heavy Weapon Team - WS 3 | BS 3 | S 3 | T 3 | W 2 | I 3 | A 1 | Ld 8 | Sv 5+
Servitor - WS 3 | BS 3 | S 3 | T 3 | W 1 | I 3 | A 1 | Ld 8 | Sv 4+
Tech Mystic (Enginseer):
Special rules:
Mechanicum Psyker (Level 1), Blessing of the Omnissiah, FNP 6+
Wargear:
Powered Armour, Power Axe, Bolt Pistol, Krak & Frag grenades, Cortex controller
Skittari Tech Guard:
Special rules:
None
Wargear:
Flak Armour, Bolt gun, Close combat weapon
0-2 Skittari may replace their Boltgun with:
Plasma Gun +10
Melta Gun +10
Flamer +10
2 Skittari may form 1 heavy weapons team with:
Heavy Bolter +10
Missile Launcher +20
0-2 Servitors may be added to the Tech Priest Auxilla Support unit.
Servitors may be refitted according to the Servitor Crew unit description.
Skitarri models may be further upgraded with:
Carapace Armour +20
Cybernetic weapon links (BS 4) +10
Cybernetic Augmentation (FNP 6+) +10
Dedicated transport:
A Tech Priest Auxilla Support unit may take a Chimera as a dedicated transport.
A Tech Priest Auxilla Support unit numbering 10 or less models may take a Rhino or Pegaus as a dedicated transport.
-----------------------------------------------------------------------------------------------------------------------------------------------
Iron Hands Tactical Squad -
Unit composition: 1 Veteran Sergeant & 4-9 Space Marines
FOC designation:
The Iron Hands Tactical Squad counts as an Elite selection.
Space Marine - WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 1 | Ld 8 | Sv 3+
Veteran Sergent WS 4 | BS 4 | S 4 | T 4 | W 1 | I 4 | A 2 | Ld 8 | Sv 3+
Special rules:
Chapter Tactics (FNP 6+), ATSKNF
Wargear:
Powered Armour, Bolt Gun, Bolt Pistol, Krak & Frag grenades
If the squad numbers 5 models, 0-1 Space Marine may replace their Boltgun with a special or heavy weapon:
If the squad numbers 10 models, 0-2 Space Marines may replace their Boltgun with a special or heavy weapon:
Flamer +5
Melta Gun +10
Graviton Gun +15
Plasma Gun +15
Heavy Bolter +10
Multi Melta +10
Missile Launcher +15, Flak +10
Plasma Cannon +15
Las Cannon +20
Veteran Sergeant may be upgraded with:
Servo Arm (& Rites of the Omnissiah) +15; or
Terminator Armour, Storm Bolter & Power Axe +25
Dedicated transport:
The Iron Hands Tactical Squad may take a Rhino, Razorback or Termite as a dedicated transport.
Dedicated Dreadnought:
If no dedicated transport is taken, the squad may include a Dedicated Dreadnought.
-----------------------------------------------------------------------------------------------------------------------------------------------
Dedicated Dreadnought -
FOC designation:
The Dedicated Dreadnought counts as the same FOC designation as the Iron Hands Tactical Squad even if it is the last model remaining.
Dreadnought - WS 4 | BS 4 | S 6 | F 12 | S 12 | R 10 | I 4 | A 2 | HP 3
Special Rules:
Dedicated Dreadnought
Wargear:
Power Fist with built in Storm Bolter
Multi Melta
Searchlight
Upgrades:
The dreadnought may be upgraded with Split Fire special rule +10
The dreadnought may exchange its Multi Melta with Twin linked Heavy Bolters +5
The dreadnought may exchange its TL Heavy Bolters with Assault Cannon +20
Dedicated Dreadnought:
- The dreadnought must remain in 2"coherency with the tactical unit unless it is immobilised.
- The squad may only leave coherency if the dreadnought has suffered an immobilised damage result.
- The Dedicated Dreadnought counts as being part of the unit regarding assaulting and being assaulted; and its own shooting.
- The Dedicated Dreadnought counts as a separate entity regarding enemy shooting and either the Space Marines or the Dreadnought may be benefit from the 'Intervening models' rule (page 383) in some circumstances.
- I.e. The enemy may target the Dreadnought even if Space Marine models are the closest target. However, the Dreadnought will gain a 5+ cover save if the enemy's shooting attacks pass over the Space Marines.
- The Space Marines and their Dedicated Dreadnought are not affected by the 'Intervening models' rule in their own shooting phase as they are considered part of the same squad.
-----------------------------------------------------------------------------------------------------------------------------------------------
Pegasus Grav-Rhino -
FOC designation:
The Pegasus counts as the same FOC designation as the Tech Priest Auxullia Support Unit even if it is the last model remaining.
Pegasus - BS 4 | F 11 | S 11 | R 10 | HP 3
Special Rules:
Fast, Skimmer, IWND6+
Wargear:
Storm Bolter
Fire Points: 2
Transport Capacity: 10 models
Embark/Disembark: Rear
The Pegasus may take upgrades from the Mechanicum Vehicle upgrades list.
-----------------------------------------------------------------------------------------------------------------------------------------------
Armoured Pegasus -
FOC designation:
The Pegasus counts as a FAST selection.
Armoured Pegasus - BS 4 | F 12 | S 12 | R 10 | HP 3
Special Rules:
Fast, Skimmer, IWND6+
Wargear:
Storm Bolter, Side sponson with Heavy Bolters
Fire Points: 2
Transport Capacity: 6 models
Embark/Disembark: Rear
Heavy Bolters may be replaced with:
Heavy Flamers (free)
Multi Meltas +10
The Pegasus may take upgrades from the Mechanicum Vehicle upgrades list.
-----------------------------------------------------------------------------------------------------------------------------------------------
Adeptus Mechanicum wargear list: <WIP>
Cyber Oculus (Servo skulls) - 3 points/model
Mechanicum Protectiva
Refrakt fields 5++
Mechanicum Axe
Cortex Controller
Haywire grenade (one use items)
Adeptus Mechanicum Vehicle upgrade list: <WIP>
Automated Servo-Arm - WS3 I3 A1 S8 AP2 attack against a model in CC with a vehicle & repair/blessing of omnissiah rolls at +1
